About Me

Hi I'm Marc, a passionate video game developer with the goal of creating engaging and memorable expiriences for players, as I love creating and playing videogames and seeing worlds come to life!
With extensive knowledge and experience in C++ and programming in general as well as a degree in mathematics I offer a technical profile that excels in problem-solving and thrives in complex situations related to gameplay mechanics, physics, maths and AI.

Portfolio

Hellheim Engine

Custom-made game engine built in C++ and OpenGL . My work on the engine was varied as I worked on differnet topics: I worked on shaders , the engine's timer timer and the implementation of the animation system .

Chrysalis

Top-down shoother made with the Hellheim Engine with a sci-fi aesthetic that emphasizes fast-paced combat. I focused on the player's animations and state machine as a programmer and I also worked as a level designer , planning the stucture of the levlels and bringing them to life by adding details and scripts for props.

Numerical Factory

Virtual reality project made in collaboration with Numerical Factory, a UPC's mathematics department initiative. This project was made using Unity and explores how to set up a VR experience and records the steps to follow to learn.
Aside from the basics of VR, a full project about a medical procedure was also developed.