Custom-made game engine built in C++ and OpenGL . My work on the engine was varied as I worked on differnet topics: I worked on shaders , the engine's timer timer and the implementation of the animation system .
Top-down shoother made with the Hellheim Engine with a sci-fi aesthetic that emphasizes fast-paced combat. I focused on the player's animations and state machine as a programmer and I also worked as a level designer , planning the stucture of the levlels and bringing them to life by adding details and scripts for props.
Virtual reality
project made in collaboration with Numerical Factory, a UPC's mathematics
department initiative. This project was made using
Unity and explores how to set up a VR experience and records the steps
to follow to learn.
Aside from the basics of VR, a full project about a medical procedure was also developed.