The purpose of this project was to learn how to set up a Virtual Reality project in Unity so the next people that work on it can build upon the knowledge. The long-term objective of Numerical Factory is to create a VR application that utilizes this medium to learn mathematics in an interactive way.
Aside from the initial set up: movement, hand tracking, teleportation, basic object interaction... I also experimented with mesh creation related with mathematics: I created a script that makes hexagon meshes that I used as tiles for the scene and another script to make moebius bands using its parametric function and the ability to determine the detail of the mesh (number of triangles). All the assets and resources of this project can be found in this repository .
As my final degree's thesis I researched how to simulate a laparoscopy,
a medical procedure that is used to examine the abdominal area and remove tumors
with the use of forceps, scissors and a camera, using the VR set up already done.
The objective was to create a first approach of a simulation of this kind
of medical procedure since the real operation is also done through a screen
and a realistic enough simulation could be used to practice.
The main focus of this project, asie from the VR aspect, was to model a
physiscs problem: how to simulate a
soft body object
that represents organs.
To do that I used Unity components like
spring joints
that stretch and contaract when applying force to them to modify the initial mesh
by subdividing the object into small particles that are connected with these joints.
The other physics problem to model was how the soft body objects interact with the
laparoscopic tools: how the "organs" are cut and pinched by these tools. The tools als had a
script to animate their movement in a realistic way. More details of this project can be found in this
repository .